Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights Scripting: "Unable to find libc" error thrown when executing certain SslStream constructor Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window Packman: User can't easily configure location of both UPM and Asset Store package local cache OpenGL: SRP Batcher not working with OpenGL APIs when the project is built Mobile: Build fails when there are 680 or more files in the Streaming Assets folder Metal: Application stucks on splash screen and 'XPC_ERROR_CONNECTION_INTERRUPTED' error is thrown Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected Linux: Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Graphics - General: RenderTextures break after switching window focus Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Reflection probes must be rebaked twice to update when using "Generate Lighting" button Release notes Known Issues in 2019.4.28f1ĪI: Crash with ComputeTileMeshJob when generating Navmesh
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